Digital Communication Design and Interaction Design
Jana Kovačić
Somnia

Project
The “Somnia” project is a concept for a narrative puzzle game that explores the user interface as an active element of storytelling and interaction. The action unfolds through stages of sleep, during which the player explores the environment and collects fragments of repressed memories. When the dream system recognises that these fragments could form a complete truth, it creates defence mechanisms composed of the memories themselves to prevent them from being connected.
Each being takes control of a specific part of the interface and alters the game experience by relocating text, disrupting navigation, manipulating the flow of time, hiding information or otherwise interfering with conventional interaction. Rather than functioning as traditional adversaries, these beings represent the dream’s defence mechanisms, whose purpose is to prevent the reconstruction of memories and preserve the dream.
As the player approaches the truth, the system’s resistance grows stronger because waking up means the end of the dream. Seemingly safe and familiar environments gradually transform into unstable and illogical spaces, while the boundary between the game world and the interface disappears. Changes in display and interaction become an integral part of the experience, shaping tension and emotional impact as strongly as the story itself.
The project examines how interface elements can become an expressive storytelling medium rather than merely a means of conveying information.
Year
2026
Mentors and collaborators
Inja Kavurić Kireta, Associate Professor (mentor – illustration 2)
Vedran Kasap, Full Professor (mentor – motion design)
Institution
University of Zagreb, Faculty of Architecture, School of Design
Author
Jana Kovačić is an undergraduate student of Industrial Design at the School of Design, Faculty of Architecture, University of Zagreb. Her work explores how design shapes the way people experience physical spaces and digital environments.
She is particularly interested in the relationship between users and systems, storytelling through design, and the creation of experiences that encourage emotion and reflection. Her practice examines the boundary between the physical and digital worlds, as well as the potential for design to become an active part of an experience rather than simply its background.
She approaches design as a means of expressing ideas, creating atmosphere and developing new narratives. Her work is guided by a considered approach, with particular attention to subtle details and their meanings.




