English
Digital Communication Design and Interaction Design

Žiga Ceglar, Tis Loris Lavrič, Eva Lap

Batič and the Sea

Project

The “Batič and the Sea” project is an innovative work of digital preservation and design developed on the occasion of the centenary of the birth of the Slovenian sculptor Stojan Batič (1925–2015). It explores a long-overlooked chapter of Slovenian maritime history: the collection of artworks and relief sculptures that Batič created between 1960 and 1986 for the commercial fleet of the shipping company Splošna plovba Piran. As these historic ships were gradually decommissioned, sold or destroyed, their original interiors and spatial layouts were permanently lost.

To revive these spaces, students from the Department of Textiles, Graphic Arts and Design at the University of Ljubljana undertook a complex process of virtual reverse engineering. Working from historical black-and-white archival photographs, they used contemporary 3D software and animation tools to reconstruct the scale, textures and atmosphere of mid-20th-century ship cabins and lounges.

By carefully remodelling Batič’s organic relief style into highly detailed virtual environments, the project translates two-dimensional historical records into immersive spatial experiences. The resulting animations allow contemporary audiences to virtually enter spaces that no longer exist and demonstrate how 3D design can serve to archive and restore lost art history.

Year

2025

Mentors and collaborators

Lecturor Boris Beja (mentor)
Duška Žitko (source material provider)

Institution

University of Ljubljana

Author

The creative team consists of Žiga Ceglar, Tis Loris Lavrič and Eva Lap, brought together by a shared interest in the relationship between creativity, technology and cultural heritage. Their work explores how digital tools can help preserve stories, memories and identities that might otherwise be lost over time. Their approach is based on the idea that heritage is defined not only by physical objects, but also by the emotions, knowledge and experiences they convey.
Through digital reconstruction, 3D visualisation, animation and other technologies, they seek to preserve and present content connected with places, objects and artefacts that no longer exist. One example of their work is the digital reconstruction and 3D animation of historic ships, developed from archival photographs.
Their projects combine artistic expression and technology to make historical material accessible to contemporary audiences and future generations. They approach each project as an opportunity to preserve cultural heritage and transmit memories that can no longer be retained in their original physical form.

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